Final Presentation
Presented at the University of Maryland – College Park I claim no ownership for any photos used in this presentation.
Presented at the University of Maryland – College Park I claim no ownership for any photos used in this presentation.
With the main part of the virtual reality finished, this week I completed the beginning and the end. I created a small room to act as a main menu for people to both get used to VR, and also choose between where they want to go. The first option is into my VR simulation. The […]
For this first alpha build, I brought everything together. I finalized a test build of my android application, fixed some camera problems, and worked on some other bugs. However, the most notable additions were the incorporation of sounds and particle affects. For my mid-point presentation, I discussed how I wanted greater immersion, and I think […]
My capstone project has changed, and continues to grow as I continually consider the problem that I am trying to solve, and examine the feedback that I have received thus far. At the very beginning of the semester, my capstone almost completely changed. At first, following the “maker” ideology from DB’s class, I wanted […]
Last week, I gathered user feedback about my paper prototype, which was literally paper in my case. I drew out the scene that I hoped to virtually create in 3D space, and showed my thoughts and ideas with various peers from different honors colleges. In general, the two biggest pieces of feedback that I received […]
Question 1: What is your initial impression of this prototype? Question 2: Do you feel emotionally connected to the scene? Question 3: Can you identify the different elements or things depicted in the scene? Question 4: Would you be interested in playing this simulation? Question 5: What other feedback do you have about my design? […]
This image gallery depicts the first iteration of my Spring 2019 capstone project. I plan to make a virtual reality android app that connects with users emotions in an effort to make a broader audience care about climate change and feel empowered to voice their opinions about the issue. Specifically, this simulation puts users in […]